This page describes the parameters used in the infobox for tools and weapons.
Any entry that does not apply should be left blank. Some entries have a default value that will be used if no other value is entered.
Basic Information
Title: What's the name of this tool?
Image: Enter the name of the 'icon' image file.
Image Width: Only enter a value here if the default (120 px) does not work.
Caption: You may add a caption to go under the image. Usually leave it blank.
Common Attributes
Is Stackable: How many can you carry in inventory? Default is 1, so usually leave blank.
Is Flammable: Can this tool catch fire? (Yes or No)
Density: Used to determine buoyancy. An item with a density less than 1 will float. Item with density greater than 1 will sink.
Durability: How long does the tool or weapon last? The final value depends also on the hardness of the blocks it is used on.
Weapon Powers
Melee Power: How much damage does it do when hitting with it?
Melee Ratio: What is the chance of a strike when hitting with it? Is a number between 0 (never hits) and 1 (always hits).
Ranged Power: How much damage does it do when thrown?
Explosive Power: Power of the explosion provided by it. (Bombs)
Tool Strengths
Tool Level: Indicates the level of the tool. Certain minerals will require a minimal level to be acquired.
- 1 means you can acquire it by hand.
- Wooden tools are level 2
- Stone tools are level 3
- Copper Tools are level 4
- Iron tools are level 5
- Diamond tools are level 6
Digging Power: Effectiveness when used as a shovel.
Hack Power: Effectiveness when used as an axe.
Quarry Power: Effectiveness when used as a pickaxe.
NOTE: do not add values for the above powers unless the tool is intended for the use. All other uses have a default power of 1.5 - slightly better than 'by hand'.