Generated structures are natural terrains and objects spawning naturally in Survivalcraft
(Also see: Biomes page, Terrain page)
Trees
In Survivalcraft, there are 6 types of trees: Birch, Oak, Spruce, Tall Spruce, Poplar and Mimosa.
Oak Trees
Appearance:
Appearance Biome:
- Forests
- Jungles
Uses:
- Wood can be used as a building material
- Each block can be made into 4 planks
- Leaves can be made into grass traps
- Leaves can be crafted into saplings
- Only tree bearing ivy
Birch Trees
Appearance:
Appearance Biome:
- Forests
- Jungles
Uses:
- Wood can be used as a building material
- Each block can be made into 4 planks
- Leaves can be crafted into saplings
Spruce Trees
Appearance:
Appearance Biome:
- Cold, Snowy Biomes
Uses:
- Wood can be used as building material
- Each block can be made into 4 planks
- Leaves can be made into christmas trees
- Leaves can be crafted into saplings
Tall Spruce Trees
Appearance:
- Dark brown bark - same as Spruce trees
- Blue/green colored leaves
- They will grow much taller than other trees - up to 30 blocks high!
Appearance Biome:
- Cold, Snowy Biomes with plenty of moisture
Uses:
- Wood can be used as building material
- Each block can be made into 4 planks
- Leaves can be crafted into saplings
Mimosa Trees
Appearance:
- Dark brown bark - same as Spruce trees
- Light/dull blue/green colored leaves
Appearance Biome:
- Chaparrals
Uses:
- Wood can be used as building material
- Each block can be made into 4 planks
- Leaves can be crafted into saplings
Poplar Trees

Appearance:
- Bright white bark
- Dark green leaves
Caves
There is no intrinsic difference between caves regardless of where they spawn. However the outer walls will be constructed of the local material, meaning if they are spawned in a sandstone region, then they will be sand and sandstone near the entrance. If they spwawn in grassy areas, then they will be primarily composed of dirt and granite. But once you enter the depths of these caves, the sandy materials are replaced with the more common granite and dirt. Random blocks of dirt, sand and gravel may be found in any cave, in any layer.
Once you get to the lower elevations the primary ingredient, granite gets replaced with basalt. This is the "basalt layer" and some ores are only found in this layer. Ores are not spawned in accord with any cave. Rather, they are randomly spawned throughout the world according to their specific elevations and "layer", and cave systems merely expose them. Although caves may spawn anywhere in the world, they are much more common in mountainous areas and their openings are easiest to find where a river cuts through the mountains.
Bodies of Water
Pools
Pools are small bodies of water, only 1-2 blocks deep. Most commonly found in deserts and jungles. Sand and dirt will be found in the bottom. Freshwater bass and rays can be found in pools.
Lakes
Lakes are deeper then pools, but more shallow bodies of water then oceans. You will commonly find sand , dirt , and clay in the bottom. In lush, humid areas, piranhas will be found. In other lakes, you can find bass and rays. They are found in all biomes, but most commonly in forests and jungles.
Ocean
Oceans are deep bodies of water in Survival Craft found off of the shore where you are first abandoned when you start a new world. They can contain islands and have certain animals living in them. Orcas, sharks, rays, bass, and piranhas all call the ocean home.
Graves
Graves are most commonly (80%) found 1-5 at a time, but occasionally (20%) you will find a graveyard consisting of 6-20 graves. If you loot the graves, you can find items such as: wicker lamps, torches, saddles, diamond tools, etc. You can find the complete list on page Treasure Generator.
On Grass
Graves on grass will have a grey/slate colored appearance. The same as cobblestone and granite.
On Sand
On sand, graves have a more rustic, grey-brown color.
Traps
Grasspits are found most commonly in wastelands and snowy habitats. They can be 3 to 5 blocks deep, 2 to 5 blocks long, 2 to 5 blocks wide and are completely covered by Grass Traps. A half of them have spiked planks on the bottom, a third of which are activated. They are hard to spot, as they can have flowers, pumpkins, etc. growing on top of them and blend with the grass very well.
Pockets and minerals
Cluster block name | Altitde | Only in |
---|---|---|
Dirt | 50 to 100 | Granite |
Gravel | 20 to 80 | Granite |
Limestone | 20 to 120 | Granite |
Clay | 50 to 70 | Granite |
Sand | 40 to 80 | Sandstone |
Basalt | 20 to 60 | Granite, Sandstone |
Granite | 4 to 50 | Basalt |
Water | 40 to 60 | Any |
Magma | 15 to 43 | Any |
Coal Ore | 5 to 200 | Granite |
Copper Ore | 20 to 65 | Granite |
Iron Ore | 2 to 40 | Basalt |
Saltpeter Ore | 50 to 90 | Sandstone |
Sulphur Ore | 2 to 40 | Basalt |
Diamond Ore | 2 to 15 | Basalt |
Germanium Ore | 2 to 50 | Basalt |
Magma pools usually generate in the basalt layer. They can also intersect with caves. Magma pools are usually up to 10 by 10 blocks, and can be anything up to 3-4 blocks deep. They can be dangerous when mining, so watch out!
Notes
- Clay and limestone are commonly found in lakes.
- From 1.23 flat worlds have an option to generate a magma oceans.
- Traps sometimes have inactivated spikes although the trap has no electricity. Many traps have no spikes at all.
- Cave and grave generation may have "impossible" block placement, such as floating sand blocks.
- Magma pools may generate at the bottom of the ocean or other large bodies of water.
- More water, magma and ores seem to be generated near the mountains.